There are 6 possible elements in Isilme, given by the specified ruling Gods
Fox -- Light
Panther -- Dark
Bear -- Earth
Elk -- Wind
Dragon -- Water
Phoenix -- Fire
- Of these 6 elements, a user can hold up to 2 permanently, and up to 3 temporarily (items).
- An Equine cannot have a water or wind element, a Pegasus cannot have an earth or water element and a unicorn cannot have an earth or wind element. The only exception is a hybrid character or a hybrid ability (excluding a hybrid ability where both elements which can't be used are present i.e. a pegasus can have a water/fire hybrid ability, but cannot have an earth/water hybrid ability).
- You cannot have a duel element hybrid (fire/fire), but you can have 2 abilities of the same element.
- Each element has a certain weakness to another, along with a certain strength.
light > dark > earth > wind > water > fire > light
- In battle magic can be used for 2 attacks total (unless told otherwise on the magic/item restriction page). Any more will result in penalties.
- Note the abilities below are not at all limitations, but simple, generic ideas. If You have a hybrid in mind, depending on its characteristics, will depend on which 2 elements it belongs to. If you're unsure ask Blu.
L I G H T
Psychic abilities; mind reading, telekinesis, illusions, hypnotize...
Light x Dark - double-edged sword abilities, healing at a price, vicious mind control
Light x Earth - Speaking with the earth, radiation, Healing with plants
Light x Wind - Lightning storms, blinding wind, electric abilities
Light x Water - Any ice type ability
Light x Fire - fire feeds off light and produces its own, explosive force which hurts the mind, manipulation
D A R K
Toxic, curse type abilities. Generally harm others and possibly the user, usually involve taking life or energy
Dark x Light - double-edged sword abilities, healing at a price, vicious mind control
Dark x Earth - dark sucks life force from earth, sucks earth down, vortexes, gravity control
Dark x Wind - Deep storms, wind that cuts, choking
Dark x Water - Drought, thirst, black water, acid
Dark x Fire - Heavy smoke, ash, smog
E A R T H
Strength and stability, slower speed, control of earth, plants, healing
Earth x Light - Speaking with the earth, radiation, Healing with plants
Earth x Dark - dark sucks life force from earth, sucks earth down, vortexes, gravity control
Earth x Wind - sand control, sandpaper wind, glass
Earth x Water - Mud abilities, adhesive, murk
Earth x Fire - Volcanic, magma, explosive
W I N D
Quick and versatile, mainly weather, gusts, cutting, shape manipulations
Wind x Light - Lightning storms, blinding wind, electric abilities
Wind x Dark - Deep storms, wind that cuts, choking
Wind x Earth - Sand control, sandpaper wind, glass
Wind x Water - Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms
Wind x Fire - Raging force, larger radius and damage effects, rings of fire
W A T E R
Calm and fluid, control of water, rain and storms, dissolving
Water x Light - Any ice type ability
Water x Dark - Drought, thirst, black water, acid
Water x Earth - Mud abilities, adhesive, murk
Water x Wind - Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms
Water x Fire - The effect of the complete opposite elements creates strange combos, steam, burn and freeze
F I R E
Wild and furious, control of fire, usually destructive
Fire x Light - Fire feeds off light and produces its own, explosive force hurts the mind, manipulation
Fire x Dark - Heavy smoke, ash, smog
Fire x Earth - Volcanic, magma, explosive
Fire x Wind - Raging force, larger radius and damage effects, rings of fire
Fire x Water - The effect of the complete opposite elements creates strange combos, steam, burn and freeze
Majority of icons ©Sprites Resource
Icons for Dark/Earth, Dark/Water, Earth/Water, Water, Water/Fire ©Sychoblu.deviantart.com