Magic


There are 6 possible elements in Isilme, given by the specified ruling Gods

Fox -- Light
Panther -- Dark
Bear -- Earth
Elk -- Wind
Dragon -- Water
Phoenix -- Fire

- Of these 6 elements, a user can hold up to 2 permanently, and up to 3 temporarily (items).
- An Equine cannot have a water or wind element, a Pegasus cannot have an earth or water element and a unicorn cannot have an earth or wind element. The only exception is a hybrid character or a hybrid ability (excluding a hybrid ability where both elements which can't be used are present i.e. a pegasus can have a water/fire hybrid ability, but cannot have an earth/water hybrid ability).
- You cannot have a duel element hybrid (fire/fire), but you can have 2 abilities of the same element.
- Each element has a certain weakness to another, along with a certain strength.
light > dark > earth > wind > water > fire > light
- In battle magic can be used for 2 attacks total (unless told otherwise on the magic/item restriction page). Any more will result in penalties.
- Note the abilities below are not at all limitations, but simple, generic ideas. If You have a hybrid in mind, depending on its characteristics, will depend on which 2 elements it belongs to. If you're unsure ask Blu.


L I G H T
Psychic abilities; mind reading, telekinesis, illusions, hypnotize...

Light x Dark - double-edged sword abilities, healing at a price, vicious mind control

Light x Earth - Speaking with the earth, radiation, Healing with plants

Light x Wind - Lightning storms, blinding wind, electric abilities

Light x Water - Any ice type ability

Light x Fire - fire feeds off light and produces its own, explosive force which hurts the mind, manipulation


D A R K
Toxic, curse type abilities. Generally harm others and possibly the user, usually involve taking life or energy

Dark x Light - double-edged sword abilities, healing at a price, vicious mind control

Dark x Earth - dark sucks life force from earth, sucks earth down, vortexes, gravity control

Dark x Wind - Deep storms, wind that cuts, choking

Dark x Water - Drought, thirst, black water, acid

Dark x Fire - Heavy smoke, ash, smog


E A R T H
Strength and stability, slower speed, control of earth, plants, healing

Earth x Light - Speaking with the earth, radiation, Healing with plants

Earth x Dark - dark sucks life force from earth, sucks earth down, vortexes, gravity control

Earth x Wind - sand control, sandpaper wind, glass

Earth x Water - Mud abilities, adhesive, murk

Earth x Fire - Volcanic, magma, explosive


W I N D
Quick and versatile, mainly weather, gusts, cutting, shape manipulations

Wind x Light - Lightning storms, blinding wind, electric abilities

Wind x Dark - Deep storms, wind that cuts, choking

Wind x Earth - Sand control, sandpaper wind, glass

Wind x Water - Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms

Wind x Fire - Raging force, larger radius and damage effects, rings of fire


W A T E R
Calm and fluid, control of water, rain and storms, dissolving

Water x Light - Any ice type ability

Water x Dark - Drought, thirst, black water, acid

Water x Earth - Mud abilities, adhesive, murk

Water x Wind - Morph/shape control of water, hurricanes and tsunamis, aggressive water and storms

Water x Fire - The effect of the complete opposite elements creates strange combos, steam, burn and freeze


F I R E
Wild and furious, control of fire, usually destructive

Fire x Light - Fire feeds off light and produces its own, explosive force hurts the mind, manipulation

Fire x Dark - Heavy smoke, ash, smog

Fire x Earth - Volcanic, magma, explosive

Fire x Wind - Raging force, larger radius and damage effects, rings of fire

Fire x Water - The effect of the complete opposite elements creates strange combos, steam, burn and freeze

Majority of icons ©Sprites Resource
Icons for Dark/Earth, Dark/Water, Earth/Water, Water, Water/Fire ©Sychoblu.deviantart.com